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只有96K的华丽3D第一人称射击游戏

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发表于 2008 年 3 月 20 日 04:10:24 | 显示全部楼层 |阅读模式

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.kkrieger, chapter I - Beta Version 1 ~6 j& k0 o- O! k% E
.a game in 96k 6 c  Q* q5 D$ U6 x: X) J
by .theprodukkt
+ j. B3 b3 r4 {: }(released at breakpoint 2004)' T* R* y7 r3 r/ m* @
7 a; b+ D+ l0 H& a
www.theprodukkt.com
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1. about .kkrieger
: }8 w% h# h4 ]5 z1 W3 a------------------ 5 H1 o' Z- p: a; v/ t" Q: V0 g

) @* x$ t3 P; v* @& G  The project was started two years ago and since then many, many hours of our spare time went
0 g$ \2 U& e/ L3 w, w1 tinto developing .kkrieger. Still, in the end we didn磘 have time for the most important thing:
" Q$ }& @7 @, i% o& W0 C' |gameplay. So expect some major improvements in our next releases.
, P" {8 _( A) r) C: e5 lHowever, we enjoyed making .kkrieger a lot and are quite satisfied with the end result and now we
; V* f! q7 T  ?9 \are eagerly awaiting your comments So if you have any feedback, may it be acclaim, critique or
8 Y( d* [3 D* x# C  `7 x- ^2 }bug reports - please feel free to write us. Every email is highly appreciated! - K$ g9 @1 a( |' \" a
(No, wait - don磘 send us bugs until the final version - we know enough already ;)
) L* d" A0 F6 b& T& o$ C& O- J0 ?9 O: @/ {6 Y2 k+ l4 v
We will definitely release an uncut "final" version with some more kb, enhanced content and less
# {0 B9 l2 P& A2 H% ?7 [; `1 |bugs, soon. (The first thing we'll do after this release is relax for some time, though . 9 p0 n, J7 d. O/ F  q
* o" G) N3 c. k* W. R' Z4 o
  .kkrieger is designed as a trilogy. At the moment we can not tell if and when we will find the
7 j  b% b) R3 q/ Z8 E* Ztime to develop the next chapters, though. We will keep you informed on our homepage...
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2. controls
( ~% @6 u) ?. z+ @- @& ^7 X/ r-----------
: M" n' t9 p! y& Y9 O7 p, r# B+ i, v& k' {3 v
W - forward
# O9 |+ d7 h6 Z1 y- K. b% |1 t% X; L7 \S - backward
1 m- G! H. H" H# _A - left ' y; o3 J. v& s# \5 i; Y% |
D - right 0 p4 m* I  B" G. [" W( Z  \9 j
[Space] - Jump 7 v, D4 G/ X3 H2 C( {, ~
Left mouse - shoot
% \5 f8 e) ~* |% {0 D! v1-5 - switch weapon
# [5 G0 c( q$ |* b7 J2 ~( y% X( A; D0 |$ f
Press M1 - M9 to respawn at the different respawn points (also helps when caught in collision ;)
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' d) w. A8 U% r; r3 t3. system requirements
, q( o6 ?6 {4 a# g3 q, l----------------------
- q5 y4 m# v, m. \/ z2 R* u7 V- j, T, L7 X) m
  .kkrieger requires a relatively high-end machine to run properly. To be; m& L0 P7 F& P( `+ v+ Z
precise:
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; T* x* U  S0 E+ c$ g9 h- A 1.5GHz Pentium3/Athlon or faster.
3 F1 m; c- t% ?" T# C% p% c. v- 512MB of RAM (or more)! w& }8 _# y1 D3 l  H& s4 Y- a: o
- A Geforce4Ti (or higher) or ATI Radeon8500 (or higher) graphics card
1 g% b) o0 n8 L" x  S" K, P& R  supporting pixel shaders 1.3, preferably with 128MB or more of VRAM.1 Q/ p% d9 A3 K' n4 j
- Some kind of sound hardware  T/ P# d7 ~+ ?; a/ Z
- DirectX 9.0b
% X; j5 x$ e7 l, V8 x2 N: |: b* @% x( x3 a9 ^/ C. r: L
  We've done some testing to ensure it runs on all hardware meeting those9 j, U4 E/ c: \, x$ \6 y
requirements we could get, and we checked it runs on all major supported
! S* x7 I; Q( Bconfigurations with current drivers, but with some graphics card/driver
" {+ K% ~. l2 ~- a! S4 ]- |; v4 g- Jcombinations it might screw up. In case you have problems, please try
) f; i; Y- k. u0 Sgetting the most recent driver release from your vendor, and only if the4 v9 m8 L) n$ J! I, r# G  E7 r
problem persists contact us (refer to the contact section).7 P7 U" ^7 m0 b

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4. detailed credits 9 B9 a5 p$ f' u# R" @
-------------------
# V4 ^/ X9 I9 g" t) i+ V  t4 a5 c7 L, U( C; q1 I! T8 U+ m
.theprodukkt:
6 I' b  M! z, h& g3 F) P6 S( x% U- Thomas "fiver2" Mahlke: Concept, Direction, Textures, Level geometry and lighting. 0 I  \; d2 b8 G# z1 D8 c
- Dierk "Chaos" Ohlerich: Editor, Texture generator, Game, Physics, Collision, 'lekktor'.
* }- D3 U4 |( A1 G, w! g! q- }- Christoph "giZMo" Muetze: Character design, Animation, Weapons, Items, Special FX. , @7 D. G$ H/ x; T7 v
- Fabian "ryg" Giesen: Mesh generator, Material/Lighting systems, 3d Engine, 'kkrunchy'.
- l8 R: a' `9 o2 ]( V0 t
1 W6 L# p, y+ u: b, P3 [freelancers:- T" }; K2 T' d( P
- Sebastian "wayfinder" Grillmaier: Music, Sound design, Sound effects., Q( f& R1 W# K5 S# j8 T2 Y7 c2 d
- Tammo "kb" Hinrichs: Sound synthesizer.6 h4 M1 N& x( o2 m
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5. contact
. j( x& Z& W  S; R" b----------
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  web site: http://www.theprodukkt.com / x# w7 u3 `6 W* J  w1 o* h
  contact:  fanmail@theprodukkt.com  (fanmail, flames and cooking recipes)
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- n$ h" V  B$ V1 Z0 p6. disclaimer
6 h2 Q* e- Z! V& Q* s0 |-------------- F% A4 y! I2 c! H9 `

) I: d4 S7 P- n, w8 i  .kkrieger is freeware. Permission to spread the archive in its original, unmodified5 i4 d7 j9 k" C7 _
format is generally given, as long as there is no fee charged for .kkrieger itself. We# ?2 m* l4 r' ~4 t# a3 Z& J- _
want to encourage everyone to send the file around, link to it on webpages, and we also1 D- _7 L) d6 u, J
want to allow printed magazines to include .kkrieger on supplementary CDs and similar
* W1 Q1 a7 G) Q( a- S2 Tmedia, within the conditions stated in this disclaimer. Public presentation of .kkrieger
9 A  S1 X& P: `- l9 E6 R2 v. S# Q4 Y& dis hereby explicitly allowed and encouraged. We require that proper credit is given to
( w+ p& Z6 B# U- ].theprodukkt in all forms of public presentation or publication of .kkrieger.
2 n8 m$ ^! r: U7 W. b% Q
. g+ ?: H2 }: O* ~% b( _1 L  .kkrieger comes with absolutely no warranty. It has been carefully written, but still7 H" y' V) r' D5 d+ q; Y) B
we can make absolutely no guarantees that .kkrieger runs properly on every configuration., k' s) H6 M& v: p$ \
.theprodukkt can not be made liable for any kind of damage or data loss caused either4 W( Q+ z, W- f8 B+ {$ z7 P+ }/ @
directly or indirectly by .kkrieger.
# k" H. ?: N7 X3 K$ A# O9 e1 l. t6 O. V

, S1 x" P0 m1 N7 P! n" O7. technical FAQ   {$ n5 l- Z. m# H- Q' L  ^
----------------
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  In general, if you have any technical questions concerning .kkrieger, either refer to our
2 I# p7 x/ G$ uweb site or contact us via email. However past experience shows that there are some rumours
# G" ~) o# D3 c; R2 q( hand misunderstandings about our work that are very hard to correct, so we'll state the truth
3 D- n( r# }/ K) D& khere, in written form, for all the world to see : R) b$ }0 K. x: ^3 c; f8 t

* b/ _1 ~$ W4 e# v8 o, E- We do .not. have some kind of magical data compression machine that is able to squeeze6 d4 }  o* K& z% e7 \
  hundreds of megabytes of mesh/texture and sound data into 96k. We merely store the+ P- z- y8 x+ C8 y4 F% F
  individual steps employed by the artists to produce their textures and meshes, in a very
2 J! ?% a5 j* d' Y+ E2 W3 Q1 v* u; v+ I  compact way. This allows us to get .much. higher data density than is achievable with$ i4 y5 C, q6 X* j1 _
  normal data compression techniques, at some expense in artistic freedom and loading times.
: A: j9 h1 k( v0 @1 d$ o- .kkrieger is not written in 100% assembler/machine language. Not even nearly. Like the0 }9 `* J: E/ c) L! _, r; @1 S9 ^" d0 c
  vast majority of game projects being developed today, .kkrieger was mostly written in* t9 }  O- K( X& p
  C++, with some tiny bits of assembler where it is actually advantageous (notably, there4 t( W6 o; r# N! P) p. u5 L
  are a lot of MMX optimisations in the texture generator).
9 K4 s; u2 v0 i0 [6 A/ F- A kilobyte is, historically, defined to be 1024 (2^10) bytes, not 1000. Thus .kkrieger is) O+ E. H/ C( E* G: I
  a game in 96k even though it's actually 98304 bytes. 9 Q0 r( p$ Z; q! |) k) X4 y
- The concept of the texture/mesh generators was developed by fiver2. We do .not. want to
8 {$ n9 [  M2 @6 Y5 U+ J( w* Y  claim that the techniques we used to develop .kkrieger are new inventions. It磗 rather a
; v) J# p* |4 B. N  selection of useful operations and their parameters to optimise the results. 8 _9 j1 |, t) b  L
据说瑞星误报,我自己是卡巴+360,下了,玩了,没有毒
Jgwy.Com - Free Web Hosting Guide & Directory In China since 2001! Jgwy.Net-Jglt.Net
发表于 2008 年 3 月 20 日 05:38:48 | 显示全部楼层
【腾讯云】2核2G云服务器新老同享 99元/年,续费同价
好强.
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发表于 2008 年 3 月 20 日 06:05:14 | 显示全部楼层
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发表于 2008 年 3 月 20 日 15:43:18 | 显示全部楼层
强。。。
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发表于 2008 年 3 月 20 日 15:53:59 | 显示全部楼层
够强,试。。。
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发表于 2008 年 3 月 20 日 16:38:43 | 显示全部楼层
微点报警啦
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发表于 2008 年 3 月 20 日 16:41:26 | 显示全部楼层
【腾讯云】2核2G云服务器新老同享 99元/年,续费同价
嘿嘿顶了
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发表于 2008 年 3 月 20 日 16:57:19 | 显示全部楼层
内存占用300多M,全跑内存去了,当然才96K啊
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发表于 2008 年 3 月 20 日 17:08:58 | 显示全部楼层
瑞星报毒.
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发表于 2008 年 3 月 20 日 22:53:13 | 显示全部楼层
强大
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